Vivid Games presented preliminary results for March. In the first quarter of 2022, the Company generated over PLN 7.6 million in revenue (+ 48% y-o-y).
Vivid Games presented preliminary results for March.
In the first quarter of 2022, the Company generated over PLN 7.6 million in revenue (+ 48% y-o-y).
Vivid Games maintains high sales revenues. In addition to the unabated condition of Real Boxing 2, it is increasingly influenced by the growing sales of Eroblast.
In March, the Company generated revenues of PLN 2.6 million and a net profit of PLN 20k. EBITDA for the first quarter is PLN 1.0 million. At the end of March, there were PLN 2 million on the Company's accounts.
Real Boxing 2 has received several consecutive globals featuring in sales channels in recent weeks, which proves the growing potential of the game in the eyes of the Apple App Store and Google Play.
“Real Boxing 2 is currently in a phase of extensive exploration of further opportunities to increase both reach and profitability. On the one hand, we are constantly investing in engaging live-ops campaigns and game development. On the other hand, we find new channels like TikTok, thanks to which the user community is constantly growing. One of the goals for Q2 is to refresh the in-game animations. We want the gameplay in our ring to provide players with even more impressions." - emphasizes Bartosz Biniecki, product owner of Real Boxing 2.
“Thanks to the promotion in sales channels, we have significantly increased the daily number of active users (DAU). In March alone, the game was downloaded nearly 1.2 million times, of which ~ 530k are organic users, i.e. those who do not require user acquisition expenditure. ARPU is slightly lower than in January or February and amounts to USD 1.09 in key markets, however, this is a standard deviation in the case of a large number of organic users. We have analyzed the ARPU for the traffic acquired within the UA and here we see no significant deviations from the previous months." - explains Bartosz Biniecki.
In addition to Real Boxing 2 sales, the Company has also stronger and stronger Eroblast revenues. “Eroblast is a specific type of game. Due to the subject matter, it cannot count on featuring in sales channels. Our team consequently adopts the strategy and from the basis builds a very committed users community. Revenues in March were almost USD 100k (40% more than in February). Last Monday (04/04) we launched the first live-ops campaign, and the following came out at weekly intervals. We assume that it will also have a positive impact on revenues." - emphasizes Łukasz Kamiński, product owner of the Eroblast.
In addition, the company is working on expanding its portfolio. In March Vivid Games announced the leitmotiv of the new game, which will be set in the world of karate fighting. On April 8, another game from the casual segment - Calm Colors was also released on Nintendo Switch.