Vivid Games
is one of the leading polish mobile game developers

For over a decade we’ve been working on some amazing games including Real Boxing, the world’s best and most recognizable mobile boxing franchise. We’ve been recognized for our achievements as the “Best Indie Developer”, “Best Polish Game of the Year”, and with Apple’s prestigious “Editors’ Choice”.

We are a team of 50 passionate individuals on a mission to entertain players with great games. To deliver on that promise, we take creative risks and set our goals high. Our vision is to be a world-class mobile studio with globally acclaimed hit titles.

Our strategy is to extend the global reach of our growing portfolio of games through profitable marketing on mobile platforms and publish it on other platforms like Nintendo Switch. We strive to constantly improve our top performing games which increase players’ satisfaction and engagement thus monetization.

We’re innovative and dynamic. We work in small, Agile teams and foster our culture and the quality of work environment. The games we publish are developed by internal teams and external studios as well as from publishing program. We work remotely, having offices in Bydgoszcz, Warsaw and Bielsko-Biala.

Vivid Games S.A. is a public company listed on Warsaw Stock Exchange in Poland.

READ FULL STORY

over

140 MLN

total portfolio downloads

Vivid games

vision

is to be a world-class mobile studio with globally acclaimed hit titles.

Core values

Vivid games

mission

is to entertain players with great games.

Culture
& Core values

The better we are as a team,
the more players joy and happiness we can create.

Although we operate for well over a decade in the ever-changing, highly competitive gaming industry we still need to learn, stay lean, highly aligned, and focused on outcomes. Since we play in a team we’re only as good as our weakest player so we put extra effort to complete the team with those who fit our culture and share our vision. To achieve our ambitious goals and to get fulfillment from the work we do our best to live our core values:

TRUST

each other by default. We build trust through constructive, honest communication that serves the common good. We embrace ownership over every team member's decisions and goals removing all of unnecessary procedures and policies - in this way we show confidence that we are all working for Vivid’s best interest. While it may seem simple, building trust requires a lot of effort, time and commitment but it proves it’s worth every step . We believe that based on trust, our culture establishes mutual respect, a sense of ownership, and strong leadership.

COURAGE

to speak out, to be candid, ask questions and admit mistakes. We want our team members not to be afraid to try new initiatives, think out-of-the box or, have the courage to raise difficult issues. We all remember that building great things means taking risks, but the most risky is not taking risks at all. In a world that's changing so fast it is likely we fail if we miss an opportunity!

ownership

for own actions, decisions, and words. We actively take ownership because we all are doers who believe a good idea is worth nothing without execution. We operate as owners, which means we bring up issues and propose solutions. We are responsible for the quality of our individual work, but we are also proud of what we deliver as a team.

OPENNESS

to learning, sharing feedback, and discovering new possibilities. The openness of our minds and the combination of different environments, experiences, perspectives and specialist knowledge make us more effective in solving problems and achieving better results.

Focus on the outcome

We consider outcome makes a far greater impact than the process that led us there, or the number of hours we spent working on it, which is why we use OKR (objective and key results) to manage goals and Agile methodology. In any work we do we seek for excellence that could be achieved by constant improvements or major breakthroughs.

CULTURE GUIDE

strategy

  • Agile development and global publishing of mobile games.
  • Extending the reach of our mobile games through profitable marketing.
  • Constant improvement of the players' satisfaction and engagement and thus monetization of our games.
  • Increase revenues from the portfolio of games beyond mobile in cooperation with external partners.
  • Searching and prototyping new game concepts.

Awards

Business Gazelle 2016

Business Gazelle 2016

for Vivid Games

Export Eagle Of Region 2016

Export Eagle Of Region 2016

for Real Boxing 2 ROCKY™ in category Innovative Export Product

Pocket Gamer 2016

Pocket Gamer 2016

Real Boxing 2 CREED™ nomination

Golden Bell 2016

Golden Bell 2016

for Real Boxing 2 ROCKY™ in the Mobile Game of The Year category

Export Eagle Of Region 2016

Export Eagle Of Region 2016

for Vivid Games in category Most Dynamic Exporter

Global Leader of the Future 2015

Global Leader of the Future 2015

Vivid Games - Finalis

Founders

Remigiusz Kościelny

Remigiusz Kościelny

CEO

linkedIn

Serial entrepreneur, tech enthusiast and mentor with 16 years experience in the game industry. As co-founder, grew Vivid Games from a start-up to an internationally acclaimed company generating millions of Dollars and listed on stock exchange in Poland.

His extensive industry experience extends to wide-ranging knowledge of games creation, production and artistic supervision. This, coupled with his worldwide business network and market understanding, as well as strong goal oriented character, allows him to lead Vivid Games to success in their planned and ambitious undertakings.

Jarosław Wojczakowski

Jarosław Wojczakowski

COO

linkedIn

As one of Poland’s most talented programmers, Jaroslaw has achieved international acclaim after winning a host of worldwide coding contests. After 15 years in the industry – he continues to expand his passion for programming. Jaroslaw graduated from the University of Technology and Life Sciences in Bydgoszcz, with telecommunication and multimedia as his field of study. His considerable programming expertise allowed him to create a powerful and unique game engine technology V-TECH, lead and oversee the growth of Vivid Games in the areas of game production and technology. Thanks to his diverse experience he is able to achieve far-reaching goals, create intricate development plans and, most importantly, execute them effectively and with the utmost perfection.

Board

Marcin Duszyński

PRESIDENT OF SUPERVISORY BOARD

linkedIn

Co-founder and President of the Management Board of Capital One Advisers sp. z o.o., President of the Management Board of the Association of Certified NewConnect Advisers. At Capital One Advisers he oversees the execution of consulting projects, especially those in the area of strategic consulting, mergers and acquisitions, sale of companies, private offerings, cooperation during admission to trading on NewConnect, development of advanced financial models and company valuations. He has provided his services for many companies, including companies from the new technologies sector: Grupa Vectra S.A., ABG Sterprojekt S.A., Eurotax.pl S.A., Medicalgorithmics S.A., and many others. Previously, in years 2000–2002, he was a director at the Warsaw office of the private equity funds managed by Advent International, where he was engaged in owner supervision of portfolio companies and execution of investment projects in Poland. In years 1997–2000 he was head of the Warsaw branch of the American advisory company Communications Equity Associates, where he managed finance acquisition and M&A projects in IT, media and telecommunication sectors. Previously he worked for leading private equity funds in Poland: Polish-American Enterprise Investors Entrepreneurship Fund, and before that, starting in 1994, as an Associate, and subsequently Investment Manager at Innova Capital fund. He graduated from the University of Wisconsin in Madison, USA. more...

Paul Bragiel

SUPERVISORY BOARD MEMBER

linkedIn

Graduate of Software Engineering at the University of Illinois (USA). Entrepreneur and visionary responsible for executing innovative technological and investment projects for over 14 years. Lives in San Francisco.Presently a managing partner and co-founder of i/o venture – an early-stage new business accelerator, involving co-creators of YouTube, MySpace and TechCrunch. Founder and CEO of Lefora (innovative discussion forum), Meetro (the first location-based social network) and Paragon 5 (console and mobile game developer). For the last few years he has been consulting in the area of new technologies, investments and management for more than a dozen companies in USA and Europe, as well as other countries. He has a broad global network of connections and participated in numerous international economic, business and investment conferences. more...

Tomasz Muchalski

SUPERVISORY BOARD MEMBER

linkedIn

Co-founder and member of the Management Board of Everest Consulting Sp. z o.o., founder and managing director of event company Adventure Explorers s.c.. At Everest Consulting he is responsible for cooperation with companies from the new technologies sector. Journalist for the Parkiet stock exchange journal and development editor at the Nowe Technologie monthly in years 1995–2002. He cooperated with titles such as Teleinfo, dot.com, Rachunkowość. In 2003, he was recognized by the DiS research and analysis agency as one of the most interesting journalists writing about the IT sector. Złoty Bit jury head and member in years 2004–2005, responsible for awarding distinctions for the most interesting IT solutions. He graduated from the International Relations Department of the University of Warsaw. more...

Szymon Skiendzielewski

SUPERVISORY BOARD MEMBER

linkedIn

Legal advisor. Graduated from the Faculty of Law and Administration at the University of Warsaw. In 2014 he completed his legal apprenticeship and passed the bar exam at the District Chamber of Legal Advisors in Warsaw. Since 2005 he has been a partner in The Law Firm of Chajec, Don-Siemion & Żyto with its registered office in Warsaw. Earlier, in the years 1996 – 2005 he was a legal assistant, then a lawyer and a partner in the law firm GESSEL. Gessel Koziorowski sp. k with its registered office in Warsaw. Professional experience of Szymon Skiendzielewski includes mergers and acquisitions, corporate law, capital market transactions, real estate transactions and financing projects. more...

Wojciech Humiński

SUPERVISORY BOARD MEMBER

linkedIn

Legal counsel (No. WA-7134), certified adviser for the alternative NewConnect trading platform (No. 37/2011), founder and managing partner at SZCZESZEK I WSPÓLNICY Sp.K. Kancelaria Radców Prawnych. Piotr Szczeszek specialises in intellectual property rights, especially in legal aspects of development, and sale of computer software and audio-visual work. He has been an adviser for many companies from the IT sector in matters related to the protection of proprietary copyrights of developed software and setting terms of provision for their IT services. He has extensive experience in commercial law and the capital market. He has been carrying out and coordinating numerous transformations of commercial companies and introducing their financial instruments to trading on the NewConnect alternative trading platform. Graduate of Jagiellonian University. Lecturer of the Postgraduate Internet Law School at the Intellectual Property Law Institute of Jagiellonian University (Telecommunications Law) and the Postgraduate Business Management School at the AGH in Krakow (Commercial Law). more...

The team

Vivid Games TEAM

Portfolio
of
games

2020

Knights Fight 2

Knights Fight 2

appstoregoogle play

Juice Farm

Juice Farm

appstoregoogle play

Animal Hotel Manager

Animal Hotel Manager

appstoregoogle play

Right Swipes

Right Swipes

appstoregoogle play

Skyward City

Skyward City

appstoregoogle play

2019

Idle Fish Aquarium

Idle Fish Aquarium

appstoregoogle play

Zombie Blast Crew

Zombie Blast Crew

appstoregoogle playnintendo switch

Gravity Rider Zero

Gravity Rider Zero

appstoregoogle playnintendo switch

Crash Drivers

Crash Drivers

appstoregoogle play

Gear For Heroes

Gear For Heroes

appstoregoogle play

Endless Lake

Endless Lake

appstoregoogle play

2018

Space Pioneer

Space Pioneer

appstoregoogle playnintendo switchsteam

Gravity Rider

Gravity Rider

appstoregoogle play

Mayhem Combat

Mayhem Combat

appstoregoogle playnintendo switch

2017

Highway Getaway

Highway Getaway

appstoregoogle play

Real Boxing® Manny Pacquiao

Real Boxing® Manny Pacquiao

appstoregoogle play

2015

Real Boxing 2

Real Boxing 2

appstoregoogle playnintendo switch

2014

Godfire™: Rise of Prometheus

Godfire™: Rise of Prometheus

nintendo switch

2012

Real Boxing®

Real Boxing®

appstoregoogle playsteam

Full Story

In 20062006 the two of the founders, Remi Koscielny and Jarek Wojczakowski, decided to create a new company focusing on mobile games. We believed this would be the future of gaming, however seeing it become a 75 mld $ industry a decade later went even beyond our expectations.

As a team of five, with little cash, few mobile phones but great motivation we started our journey. During the first years we developed over 150 products for numerous clients worldwide. We worked on many original and licensed games for companies including I-play, Connect2Media, Mr. Goodliving, Namco on titles like: MotoGP, Crazy Frog, The Dog, or NCIS. Very soon after we started, we signed our first distribution deals with Mobile Entertainment Europe, the largest mobile distributor in Poland and Hands-On-Mobile, one of the biggest mobile publishers worldwide. Our first big J2ME games were: strategic Samurai Puzzle Battle and a puzzle game Battle Blocks. Both were critically-acclaimed and commercially successful. In 20102010, Ski Jumping, our first globally successful franchise, took off the ski jump slope. It was followed up by Ski Jumping 20112011, Ski Jumping 2012 and Ski Jumping Pro in 2013. Simultaneously, just a year later in 2011, we acquired a license for FIM Speedway Grand Prix, the first major sports license in our portfolio.

Ski Jumping

Another big milestone was a drawing game called Neon Mania, an iOS hit title – developed only in two months by a team of two.

In 2011 we realized that to make a big step forward we have to focus solely on our own titles. This was something we saw as a long-term plan and something we wanted to commit to and pursue for good. To make this change happen, we needed an investment to become financially independent. In June 2012 we debuted on NewConnect, an alternative stock exchange market in Poland, successfully raising a $800,000 IPO investment. This financial confidence allowed us to think bigger and broader. We could release more games. During 20122012 we launched Neon Blitz and BMX Jam, however it was the next game that changed our history forever. Just after 6 months of development, on November 15th 2012, Real Boxing came out on Apple App Store receiving the prestigious Apple Editors’ Choice accolade. Real Boxing reached #1 sports games ranks in 154 countries and #1 game rank in 91 countries. It also got many awards, including Best Polish Game of 2012.

Real Boxing

Advanced 3D graphics made Real Boxing a perfect title for the largest tech companies to showcase their latest hardware, including the Nvidia Shield console and Google Android TV. In September 20132013 we published Real Boxing on PlayStation Vita portable console. The game was globally the 11th most popular game of 2014 on PlayStation Store, and the 1st in Europe in May 2015. In July 2014 we launched the PC version of the game on Steam and many other distribution channels all over the world. Following the success of Real Boxing, we decided to push the bar of visual quality on mobile platforms even further. We established a joint-venture company with Platige Image, the world-class animation studio from Warsaw, to work on an action-adventure game Godfire: Rise of the Prometheus. Godfire was published in June 2014, receiving the second consecutive Apple Editors’ Choice award, very good press and excellent players’ feedback. At CES 2015, Godfire was used to showcase the graphical power of the newest Qualcomm SnapdragonTM 805 and 810 chips, while Real Boxing was one of the launch titles for Google Android TV on Sony Bravia TV and Razer Forge TV systems.

Godfire

Godfire was another critically-acclaimed game but due to the decline of the premium business model, a large file size and a few other issues its commercial potential appeared to be limited.

This brought us to another major milestone in our history. In June 20142014 we changed Real Boxing’s business model to free-to-play and acquired almost 2 million iOS players in a first week alone. This turned out to be a very successful decision but to take full advantage of the free-to-play model we knew that we have to develop new games in this model from scratch. Real Boxing 2 was our next game. We got to it seriously, with a large production team of 50 people. We signed an agreement with Hollywood media company MGM and acquired the biggest boxing movie license ever created. In November 2015 we launched Real Boxing 2 CREED and transformed it to Real Boxing 2 ROCKY in March 2016. Players could then play as all of their favorite characters including Rocky Balboa, Apollo Creed, Clubber Lang or Ivan Drago. Real Boxing 2 ROCKY managed to be #1 most downloaded game in 52 countries, and #1 sports games in 141 countries. To date, the Real Boxing franchise has been downloaded over 83 million times. To leverage our publishing strengths we launched Vivid Games Publishing program at the end of 2015, offering external studios access to our expertise, market knowledge, cutting-edge tools as well as necessary financing. On September 30, 20162016 the company stock was transferred to GPW, the main market of the Warsaw Stock Exchange.

Real Boxing 2

In March 20172017 we published Highway Getaway, an endless-running racing game that reached #1 racing game rank in 83 countries. A month later, we published so far the latest installment of our biggest franchise – Real Boxing Manny Pacquiao, with one of the greatest boxing stars Manny Pacquiao promoting it. In November 2017 we celebrated the 5th anniversary of Real Boxing, the biggest and most successful boxing mobile franchise ever created. To give you an idea: over 53 million players fought nearly whooping 3 billion times and spent 95 million hours in the game. The year of 2017 was an intensive year of internal improvements in the company culture, management, communication and many other key areas. In 2018 we launched a few very exciting games, including our own action game Mayhem Combat and action strategy Space Pioneer, as well as 3D balancing & racing title Gravity Rider we signed through our publishing program.

Gravity Rider Zero

In late 20182018 and all through the following year we made a massive shift in our approach to production and publishing. We soft-launched a few dozen different concepts and launched 10 games including: Zombie Blast Crew, Idle Fish Aquarium, Pocket Mini Golf and Gravity Rider Zero which become our second biggest franchise with over 20 million downloads so far. At the end of 2019 our first games: Space Pioneer and Sheep Dog was published on Nintendo Switch by QubicGames. We continue to scale our portfolio of mobile games, so far in 20202020 we launched Juice Farm, Skyward City, Animal Hotel Manager, and are preparing to launch Knights Fight 2. Pocket Mini Golf, Gravity Rider Zero joined Nintendo Switch among others to come, including Calm Colors, Real Boxing 2, Mayhem Combat, and Godfire: Rise of Prometheus.