Vivid Games presented its results for July. Eroblast scored a successful launch on Nintendo Switch and entered the Spanish-speaking market.
Vivid Games presented its results for July.
Eroblast scored a successful launch on Nintendo Switch and entered the Spanish-speaking market.
The company generated PLN 1.7 million in revenue and a PLN 220 thousand loss in July. Cumulatively, revenues amount to PLN 13.4 million and profit to PLN 0.3 million.
Production teams are completing the next stages of work on the Real Boxing 3 and Easy Boxing games as planned. Management remains focused on implementing the strategy announced in April. It will be acquiring more business partners, among others, at GamesCom in Cologne in late August.
"Our priorities now are current and new titles, as well as looking for more business partners after BoomBit. I'm pleased with the progress the team working on Real Boxing 3 has made in recent months. Work is progressing according to plan, with more features being implemented and tested in the prototype. At the end of August, we are taking part in GamesCom in Cologne, where we will meet with potential strategic partners from different areas. Real Boxing 3 will certainly be one of the main topics of the planned discussions" - emphasizes Piotr Gamracy, CEO of Vivid Games.
In the middle of the month, one of the company's key titles, Eroblast, came to Nintendo Switch, with the iOS and Android versions receiving a Spanish translation. "Eroblast fits the characteristics of Nintendo Switch very well. Sales results for the first two weeks are optimistic. In August, the publisher will offer users more paid bundle packs. As for the iOS and Android versions, we believe that with the Spanish translation, we will increase the efficiency of monetization in another large market. We will be able to evaluate the effectiveness and profitability of both the launch on Nintendo Switch and the introduction of the Spanish language version after the vacations" - Lukasz Kaminski, product owner of Eroblast, states.