Associated with the industry for nearly 20 years, first as a programmer and creator on the Demoscene, then the founder and member of the board of Vivid Games. A graduate of the University of Technology and Life Sciences in Bydgoszcz in the field of telecommunications and multimedia. In Vivid Games, from the beginning, responsible fundamentally for supervision and technological development. From 2021 the CEO of Vivid Games. His goal is to scale the company's revenues and the qualitative development of the portfolio of current and future games parallel with the growing vivid's international team. Character and experience in management ensure his effectiveness in achieving goals and effectiveness in action.
Since 2009, he has been associated with the video game industry. As a Producer and Studio Manager at Sointeractive, he built a Studio supporting the video game industry in the production of motion capture and cinematics. Later, he held managerial positions in, i.a., Alwernia Studios sp.z o.o., Alwernia Action sp.z o.o. or Netent Poland sp.z o.o., where he created a casino games studio and co-created a global development strategy for four branches (Getheborg, Kraków, Stockholm and Kiev). Member of the Supervisory Board of Simteract S.A. and a mentor in the startups Swipers Games, Pocket Fun and Gateway VR Studio.
He sets the bar high and has extensive experience in creating and implementing a product strategy. Prefers a holistic approach to business, is determined and open to new business development opportunities.