Eroblast reported more than 100% revenue growth in December compared to November. Later in January, the portfolio will expand to include LoveNest.

23.01.2023

Eroblast reported more than 100% revenue growth in December compared to November.

Later in January, the portfolio will expand to include LoveNest.

Vivid Games is currently focusing on the development of Real Boxing 2 and games from the Eroblast universe. The Company reported estimated results for December and the year of 2022. Yearly the net income for 2022 was PLN 0.82 million, and EBITDA was PLN 4.9 million. At the end of December, the Company's accounts were PLN 1.7 million.

The last months of 2022 were demanding for the entire game-dev and affected the results of many producers. Vivid Games also struggled with the effects of the deteriorating global economy.  

December proved to be more challenging than in previous years. Revenues from Real Boxing 2 were lower than expected, but Eroblast is improving profitability month by month. "In December, we focused not only on Christmas updates, which affected user engagement, but also on user acquisition on TikTok. Despite the reduction in UA, the title generated more than $100k in revenue, 24% more than in November. At the level of key metrics such as ARPU, we saw significant growth. The average revenue per player in the U.S. was $3.4, allowing the title to more than double its November profit. In January, we are focusing on user segmentation, which, combined with further updates, should translate into further growth in results. The data for the first ten days of January indicate high efficiency of our operations" - Łukasz Kaminski, the product owner of Eroblast, concludes.

"The Knight Fights 2 game returned to global distribution on the Apple App Store and Google Play in the last days of December and now has to undergo technological updates that will allow the launch of a paid user acquisition campaign. Later this month, the global debut of a new game in VG's portfolio is scheduled, based on the proven mechanics used in Eroblast. The LoveNest game shows high commercial potential in testing, and the cost of development is relatively low for the Company. We look forward to a high return on this investment. In the first quarter, we will present further details of our plan to produce a major proprietary game. The year 2023 promises to be very interesting for the Company" emphasized Piotr Gamracy, a member of Vivid Games' Management Board.

On January 9, the Company's CEO Jaroslaw Wojczakowski resigned from his position on the board. By the end of February, he will hand over his duties to Piotr Gamracy, who has been on Vivid Games' board for a year. 


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