Vivid Games is consistently improving results. Real Boxing drives sales.
Developer generated over 3.2 mln PLN revenues in April 2020, according to preliminary financial data. This is the company’s highest monthly volume of sales ever. Cumulative net profit reached 1.4 mln PLN.
The revenues from sales of the Bydgoszcz developer and publisher exceeded PLN 8 million cumulatively. This is over 240% more than in the same period last year (January-April). The company’s net profit cumulatively reached 1.4 mln PLN, and only in April 0.4 mln PLN. – The largest impact on growing revenues has Real Boxing 2, which earned ten times more in April than in January. We are increasing marketing expenses, in April we invested 1.4 mln PLN. We directed a significant part of our internal resources to the product team. We intend to make good use of the potential that we have created in recent months – incl. removing the Rocky brand and starting to acquire users on a large scale – e...
Vivid Games S.A. signed on 04/28/2020 with QubicGames S.A. annex to the framework agreement on porting and distribution of subsequent titles to the Nintendo Switch platform.
Under the above of the annex, the list of games indicated in the Agreement has been extended by four new titles – Juice Farm, Animal Hotel Manager, Gear for Heroes and Zombie Blast Crew. All of the above games are planned for release by QubicGames S.A. on the Nintendo Switch console in the second half of 2020.
Juice Farm: https://www.youtube.com/watch?v=9rqKkO1kI8k
Animal Hotel Manager: https://www.youtube.com/watch?v=p-wP-fZUB5A
Gear For Heroes: https://www.youtube.com/watch?v=uKr8vNTtYEY
Zombie Blast Crew: https://www.youtube.com/watch?v=RfJ7ihDaKhY&feature=youtu.be
Almost 4.9 PLN million PLN from sales revenues and 1.0 PLN million of net profit was generated by Vivid Games in the first quarter of this year, according to preliminary financial results for March published by the company. Bydgoszcz publisher and developer is rapidly increasing sales with Real Boxing 2.
The first quarter of 2020 is the third quarter in a row in which Vivid Games shows net profit. According to preliminary estimates, at the end of March the company recorded cumulatively PLN 1.0 million profit with PLN 4.86 million revenues – Sales are growing. In the first quarter of this year, we generated twice as much revenue as a year ago and three times more comparing month to month. This include effect of marketing expenditures – in the first quarter we invested a total of PLN 0.9 million in Real Boxing 2 and Gravity Rider Zero, of which the majority in the second half of March – returns from this period are not yet visible in the results. Transiently higher sale...
Vivid Games generated nearly 2.7 million consolidated sales revenues and just under 0.4 million PLN net profit in the first two months of 2020. A noticeable 50% increase in revenues YOY is an effect of, among others, a clear increase in Real Boxing 2 in February and an increase in down-loads of all company products.
Vivid Games’s forecasts for 2020 assume generating 19.0 million sales revenue and 3.0 million PLN net profit. – We are pleased with the results of the first two months of the year. The results achieved in February are higher than we assumed, among others thanks to the surge in downloads and revenues from Real Boxing 2. We are also observing an approximately 25% increase in downloads of all products compared to January, with the largest increase, by approximately 200%, recorded in China, the country most affected by the pandemic at the time. The March results will be additionally affected by the weakening zloty, thanks to which, like the entire industry, we have ...
Vivid Games became the sole publisher of Knights Fight 2 and The Cash: Criminal Mastermind created by Shori Games. Both games are high-quality 3D titles from the mid-core segment.
Existing since 2015, Shori Games based in Minsk has created the Knights Fight game, which has been downloaded by over 3 million users. Knights Fight 2 is a sequel to the combat simulator set in the Middle Ages. The game focuses on 1 on 1 duels offering an extensive gameplay system and a rich arsenal of weapons and gear. In addition to the single player metagame focused on creating inventory and arenas, a multiplayer mode is also provided. The product will soon be in the soft launch phase, and the world premiere is scheduled for the fourth quarter of 2020.
Both products already at the current stage of production present high quality and addressing, similar to the Real Boxing brand, an attractive niche. Thanks to the signed contract, our portfolio will expand to include two mid-core games with high commercial p...
Real Boxing 2 revenues increased by over 100% in February 2020 compared to January. The company also expects more revenue from the game later in the year, especially since the mobile version of Real Boxing 2020 and the game port for the Nintendo Switch console are being prepared.
The award-winning Real Boxing brand is the world’s most popular boxing game on mobile platforms. Since 2012, it has reached over 77 million players, bringing Vivid Games nearly PLN 70 million in sales revenue. The premiere of the new mobile version of the game – Real Boxing 2020 is planned in 2020. A version for the Nintendo Switch console is being prepared, which is planned to be released in the second half of 2020.
At the end of 2019, the Company ended cooperation with MGM, the owner of the Rocky brand. From February 1, the Apple App Store and Google Play will have a non-Rocky version of Real Boxing 2, and people who have previously purchased Rocky brand content will be able to use it until the e...
Anzu.io, an innovator in the in-game ad space, has announced an exclusive partnership with leading Polish mobile game developer Vivid Games. As part of the collaboration, Anzu will integrate its in-game advertising tech into two of their premium titles, Real Boxing 2 and Gravity Rider Zero, for both iOS and Android. The Real Boxing series is the biggest and most known mobile boxing game series ever created. Gravity Rider Zero is the newly-released prequel to the widely popular Gravity Rider.
Anzu partners with game developers to dynamically serve programmatic ads at scale, bringing them fresh revenue streams without interfering with the gaming experience. Vivid Games, founded by Remi Koscielny and Jarek Wojczakowski in 2006, is listed on the GPW stock-exchange in Poland and maintains large audiences in tier-1 countries. Vivid Games and Anzu will work exclusively to deploy immersive video and banner ads inside Real Boxing 2 and Gravity Rider Zero. The new collaboration follows the annou...
Vivid Games announced dates of two premieres from the mid-core segment. Gravity Rider Zero will appear on the Apple App Store and Google Play on August 26th. The premiere of Zombie Blast Crew is planned in Halloween. In this year company plans to send ten more mobile games from the casual segment, and also first titles for theNintendo Switch.
„Gravity Rider Zero” is a continuation of brand Gravity Rider, which went to 6,5 mln users till this time. It will offer the gamers 100 routes and 20 vehicles. It will appear also on the Nintendo Switch platform. Official premiere on the Apple App Store will be on 26th of August. It will also debut on the Google Play.
– We used tested gameplay to modify structure of the game so it would better fit in to the expectations of the players. We changed the monetization by focusing on publicity formats, subcription and direct purchase of cars – says Remigiusz Kościelny, CEO of Vivid Games. – We have wide plans to concern about this br...
Quasu, that’s the name of new subsidiary under Vivid Games control. It’ll offer the access to the innovative testing automation platform to mobile games companies from around the world. First revenues are expected this year.
– We have an amazing opportunity to create a new link in the process of mobile games production. Thanks to high quality and lack of direct competitors – Quasu may become one of the leaders of those services in the world.– announces Remigiusz Kościelny, CEO of Vivid Games. – To ensure efficient functioning we decided to separate the target company, which will be responsible for further development and commercialization of Quasu technology. We expect first clients and revenues this year. – adds Kościelny.
Quasu it’s an IT tool, which enter the test automation to the mobile games development process. The Platform enables many-sided tests for example in terms of performance, stability, localization and functional tests on iOS and ...
Porting and releasing at least 8 titles of Vivid Games on Nintendo Switch anticipating general outline contract sign with QubicGames. On Nintendo will subsist Gravity Rider Zero, Space Pioneer and casual games catalogue.
In first place to selling on the Switch platform will go racing game Gravity Rider Zero, shooter game Space Pioneer and chosen casual games. For porting and releasing games on Nintendo Switch in general outline contract responsible will be QubicGames, which became an expert, when it comes to earning on japanese platform. Until now they released on Switch more than 20 games, selling over 1 200 000 pieces.
– Most games from our portfolio fits well on Nintendo Switch platform, and a initial analysis shows it’s high commercial potencial. We are counting that in the cooperation with QubicGames we will be able to get to bigger amount of players, diversificationing as well as selling channels and business model, which in current moment is based on free-to-p...
By the end of 2019 to the shops will appear, next to the announced Zombie Blast Crew
and Gravity Rider Zero, 8 new casual games. Among them will appear i.a. Neon Bliss – continuation of the hit Neon Mania and boxing game KO.io.
New titles of Vivid Games from casual games segment are described by interesting gameplay mechanics and easy manoeuvring. In the same time they offer more content with very visible progress of the player. Monetization is leaning on advertisment formats, subscribction and ability of direct product shopping.
– After testing several games from hyper-casual segment we made correction of the program in product area. Casual games, that we plan on publish from now will stay easy in manoeuvring and being interesting, and what we change is: topics – from abstract to realistic, construction – from hyper-easy to more developed, characteristic in casual games and form of monetization – with only advertisment we are expanding it for sunscribtion a...
In the third quarter to distribution on mobile platforms iOS and Android will land Gravity Rider Zero –continuation of racing brand. New title will characterize gameplay and much more enriched content in comparison with the last one.
In the second screening of Gravity Rider brand will be at least 20 vehicles, over 100 routes and unique, personalized collections. Monetization of Gravity Rider Zero will be based on a advertisment formats, subscribction and the ability of direct purchase of a single vehicles.
– We are going forward players expectations and we follow the market trends. The biggest asset of the brand is based on physics, refined in a smallest gameplay details presenting motocycle races. Gravity Rider Zero is mainly focused on gameplay, simplifies progression of a player and structure of meta-game – Remigiusz Kościelny informs, CEO of Vivid Games. With new title we hope for to reach to as many players as we can, as if in a bigger step based on a well p...