Vivid Games
Vivid Games

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Here's what's happening

24 07 2019

Quasu will offer testing automation platform to developers worldwide. Vivid Games is starting with the new business line.

  Quasu, that’s the name of new subsidiary under Vivid Games control. It’ll offer the access to the innovative testing automation platform to mobile games companies  from around the world. First revenues are expected this year. – We have an amazing opportunity to create a new link in the process of mobile games production. Thanks to high quality and lack of direct competitors – Quasu may become one of the leaders of those services in the world.– announces Remigiusz Kościelny, CEO of Vivid Games. – To ensure efficient functioning we decided to separate the target company, which will be responsible for further development and commercialization of Quasu technology. We expect first clients and revenues this year. – adds Kościelny. Quasu it’s an IT tool, which enter the test automation to the mobile games development process.  The Platform enables many-sided tests for example  in terms of performance, stability, localization and functional tests on iOS and ...

29 06 2018

Mayhem Combat available on the Apple App Store. Vivid Games starts with its biggest production.

Mayhem Combat is the biggest production in the history of Vivid Games. At the same time Mayhem Combat is the second title (after Space Pioneer) published by Studio this year. Innovative fights, multiplayer and unique artistic setting guarantee crowd of fans. In the first week of distribution the Game is offering Mayhem Tournament in which the rank leader can get 1000 $! Mayhem Combat bases on multiplayer game and offers a few game modes like classic 1v1, Tg Battle and Mayhem Royale for 10 players. It contains also the campaign for single player. Game dynamism and variety are provided thanks to unique combat system for each character and nature forces connected with equipment. The creative courage is this what we need creating innovative games. Working on Mayhem Combat required also patience, because lots of elements we had to change before the final effect was achieved. In my opinion we accomplished quite a lot – the game is truly beautiful, involves, engages and offers very deep exp...

25 06 2018

Space Pioneer with 1.000.000 downloads.

In just three weeks after the hard launch on the Apple App Store the game has been download by over million players around the world. Among the best grossing countries are markets like USA, China, Japan, Great Britain and South Korea. Firs update will be available for players in the first half of July. In last week Space Pioneer had its debut on Android platform via Google Play and Samsung Galaxy Apps. Similarly to iOS premiere the tittle was visible in the important ranks and received very good notes from players. Till today the best grossing countries are those most crucial like USA, China and Japan. In next few months lots of novelty will be added into game e.g. new game modes, armor, weapon and robot personalization, opponents with new gameplay mechanisms and buildings helpful during space base developing. The firs update will be send to the stores in 3 weeks. Million downloads during the premiere weeks is a good result. Players are very active and engaged which is visible in high ...

05 04 2018

Vivid Games published financial report for 2017. Premieres of 3 new titles are really close.

Vivid Games generated almost 9,5 million PLN revenue in consolidated financial statement for 2017. At the same time operating cost have been reduced by 3,7 million PLN. The portfolio of Vivid’s games will be extended with 3 high quality tittles: Space Pioneer, Metal Fist and the game from publishing program – Gravity Rider in next few months. The 2017 was very crucial for Vivid Games. It has been proven that thanks to good performance of our older products the Company is able to generate stable revenue even without significant premieres. – Almost everything from 9,5 mln PLN annual revenue comes from Real Boxing brand. RB titles are still the most popular games in our portfolio. In 2017 we were focused on creating new products, free-to-play model knowledge accumulation and optimalization inside the production processes. We are sure the effects of our effort will be visible in each game announced for 2018 – comments Remigiusz Kościelny, CEO of Vivid Games. – The net lo...

09 03 2018

The game from Vivid Games Publishing in Bemobi Channel.

Gravity Rider is available for Android system users. Brazilian company Bemobi Media w Entretenimento LTDA manages the distribution of the racing game – Gravity Rider (Moto: Hot Track) in Latin America, Central Europe and Middle East. Free to play versions will be completed following months. Vivid Games has started the distribution of Gravity Rider on March 9th thanks to cooperation with Bemobi Media e Entretenimento LTDA located in Rio de Janeiro – The game is already fully playable so we could start its distribution earlier. The Android version, that will be available in Bemobi channel is fully playable. Free to play mechanism are not implemented because business-wise they are unnecessary in the subscription model. – informs Remi Kościelny CEO of Vivid Games. Gravity Rider is a high quality racing game based on competition between users. The tittle offers several dozens of tracks where speed and precision are the keys to winning. – Several-months long soft launch phase p...

08 03 2018

Vivid Games has established the publishing road map for 2018.

Vivid Games has established the publishing road map for 2018. Metal Fist and Space Pioneer launch in the first half of year. Three mobile titles from Vivid Games will be released before the end of August. The action game Space Pioneer goes to app stores as a first in May, the fighting game Metal Fist will be next in June, and the racing game from publishing program – Gravity Rider has its premiere in August. All of the announced games offer players high quality, engaging gameplay and outstanding visual effects. They’re also focused on the online interactions in both cooperative and competitive modes. – We’re pleased with the increasing value of each game. The metrics growing with every single update, great players notes and satisfying focus-test results fill us with the optimism. – says Remi Kościelny, CEO of Vivid Games. Currently we implement last functionalities while focusing on the game balance and the highest achievable technical quality. We’re adding final t...

15 11 2017

5th anniversary of the Real Boxing brand. Vivid Games produces more hits.

Real Boxing generated over PLN 45 million in revenue since its initial launch. It is our ambition to multiple this success with new launches in 2018. Real Boxing was available in stores on November 15, 2012. The initial product together with subsequent releases of, Creed (2015), Rocky (2016) and Manny Pacquiao (2017) have so far attracted over 53 million players and generated revenues of PLN 45 million. “We are proud and satisfied with the scale that we managed to achieve. We have built a global brand that has dominated the boxing games niche of on mobile platforms. The series not only provides us with global recognition, but above all brings stable, several million revenues each year” commented Remigiusz Kościelny, the President of the Management Board of Vivid Games. “Despite the commercial potential that we will use in the future, at present we are expanding our product portfolio with titles from other game categories, which have broader appeal. The knowledge we have gained d...

26 10 2017

Gravity Rider has started. Space Pioneer and Metal Fist available in the first half of 2018.

Vivid Games announced that the launches of Space Pioneer and Metal Fist will take place in the first half of 2018. According to the company’s management board, this will increase the commercial potential of both games. This week, “Gravity Rider” (previously, Moto: Hot Tracks), another game from the Bydgoszcz company stable, was soft-launched. Metal Fist and Space Pioneer are the most advanced games in the history of Vivid Games. Under the condition of optimal refinement of the monetization mechanisms, both titles have the potential to achieve significantly higher revenues than the hit Real Boxing series, which generated a total of PLN 44 million of revenue since its launch. “Space Pioneer and Metal Fist are fully playable. We are satisfied with the quality of the game and its reception by players. Nevertheless, based on analysis of the data, we calculated that we can increase the value of both games and therefore the revenue from continuation of creative work and the produc...

04 10 2017

Vivid Games will receive nearly PLN 8.7 million in grants from the GameINN program.

Vivid Games qualified to receive nearly PLN 8.7 million in grants from the GameINN program. The Company was awarded funding to realize 2 additional projects from the National Center for Research and Development: 1. “Developing a game prototype using the model of interaction of the environment and motor vehicles in real time on mobile platforms based on physical simulation algorithms.” Total Value PLN 6.3 million. Co-financing amount: PLN 4.2 million The project will develop a playable prototype of a unique games focused on motor vehicles, based on competition, using the model of real interaction of the environment and motor vehicles, calculated in real time on mobile platforms. 2. “Developing an innovative IT system enabling real-time adjustment of the game level, in several dimensions players’ characteristics and for various game genres.” Total Value 6.7 million PLN. Co-financing: nearly PLN 4.5 million The project will develop an innovative IT system in a cl...

20 04 2017

Real Boxing Manny Pacquiao out now!

The award-winning Real Boxing franchise, excelling at bringing the true boxing experience to mobile since 2012, has been enjoyed by over 45 million players around the globe to date. Today marks the beginning of a new exciting round — through a partnership between the series developer Vivid Games and GTOKEN, a free-to-play title Real Boxing Manny Pacquiao debuts on both the Apple App Store and Google Play! It is the only mobile game on the market featuring the fan-favorite Manny Pacquiao, widely considered to be one of the best boxers of all time. “Boxing is my love and I hope to share my passion with fans through Real Boxing. If you’ve been supporting me, I’m really thankful and I’ll be happy if you win one of the unique boxing gloves sets I signed especially for my biggest fans and the best Real Boxing players” commented Manny Pacquiao. In the feature-filled Real Boxing Manny Pacquiao players can compete in a variety of game modes. From kic...

03 04 2017

Real Boxing® Manny Pacquiao pre-registration opens!

The next installment in the biggest mobile boxing franchise releases later this month and for those who cannot wait any longer to enter the ring a pre-registration page has opened. Anyone signing up will not only get a notification when the game is out but also secures a chance to win a unique set of boxing gloves signed by the legendary Manny Pacquiao himself! In Real Boxing® Manny Pacquiao players will have the opportunity to become the fan-favorite Pac-Man, the champion widely regarded to be one of the greatest boxers of all time and the only one to claim championship titles in eight different boxing divisions. By competing in tournaments and dominating online fights, everyone can go the distance and prove to be worthy of becoming the next boxing legend. The pre-registration site is available here. Real Boxing® Manny Pacquiao is set to release on the Apple App Store and Google Play on April 20th.

27 02 2017

Highway Getaway release due next month!

March the 9th is the date when Highway Getaway, a racing game from Vivid Games’ publishing portfolio, will become available to download from App Store and Google Play. To intensify the promotional campaign, a pre-registration activation was launched, the aim of which is building a community around the game before its release. – We aim to reach a wide audience interested in short racing-themed game sessions. The gameplay and monetization is transparent; the game is highly optimized and has low hardware requirements, despite its high visual quality. We believe, that the game presents high potential, which we aim to utilize for a long time – Remigiusz Koscielny, CEO, Vivid Games The promotional campaign will cover a VIP Club preregistration, offering unique in-game prizes after the launch, and a global Grand Tournament with physical, valuable prizes. The game will also be presented this week during GDC Conference in San Francisco. Visit highwaygetaway...

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“It has been a great experience to work with Vivid Games. They were not just a good publisher for our mobile game, Highway Getaway Chase TV, but they have improved the product beyond our expectation. Vivid Games took care of promotion marketing, promotion, live operation and has been active on social media, just to name a few territories they took over that we, as a developer could not handle ourselves. Looking forward to working with Vivid Games again.”
Tomas Kozak, CEO of Invictus.

"Vivid Games is a unique publisher, their approach is to make your game solid which will work for years and bring it to the most targeted audience.
The fastest feedback and most qualified people make you feel like a part of one big team of professionals each member of which is deeply involved in the developing process."
Alex Petrus, CEO of Fontes.

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