Vivid Games
Vivid Games

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Here's what's happening

25 03 2020

Vivid Games notes a good start to the year. Real Boxing 2 is growing.

Vivid Games generated nearly 2.7 million consolidated sales revenues and just under 0.4 million PLN net profit in the first two months of 2020. A noticeable 50% increase in revenues YOY is an effect of, among others, a clear increase in Real Boxing 2 in February and an increase in down-loads of all company products. Vivid Games’s forecasts for 2020 assume generating 19.0 million sales revenue and 3.0 million PLN net profit. – We are pleased with the results of the first two months of the year. The results achieved in February are higher than we assumed, among others thanks to the surge in downloads and revenues from Real Boxing 2. We are also observing an approximately 25% increase in downloads of all products compared to January, with the largest increase, by approximately 200%, recorded in China, the country most affected by the pandemic at the time. The March results will be additionally affected by the weakening zloty, thanks to which, like the entire industry, we have ...

17 03 2020

Swords, armor and pistols in the Vivid Games publishing plan.

Vivid Games became the sole publisher of Knights Fight 2 and The Cash: Criminal Mastermind created by Shori Games. Both games are high-quality 3D titles from the mid-core segment. Existing since 2015, Shori Games based in Minsk has created the Knights Fight game, which has been downloaded by over 3 million users. Knights Fight 2 is a sequel to the combat simulator set in the Middle Ages. The game focuses on 1 on 1 duels offering an extensive gameplay system and a rich arsenal of weapons and gear. In addition to the single player metagame focused on creating inventory and arenas, a multiplayer mode is also provided. The product will soon be in the soft launch phase, and the world premiere is scheduled for the fourth quarter of 2020. Both products already at the current stage of production present high quality and addressing, similar to the Real Boxing brand, an attractive niche. Thanks to the signed contract, our portfolio will expand to include two mid-core games with high commercial p...

11 03 2020

Real Boxing 2 revenue increased twice. The master returns to the market in a refreshed version.

Real Boxing 2 revenues increased by over 100% in February 2020 compared to January. The company also expects more revenue from the game later in the year, especially since the mobile version of Real Boxing 2020 and the game port for the Nintendo Switch console are being prepared. The award-winning Real Boxing brand is the world’s most popular boxing game on mobile platforms. Since 2012, it has reached over 77 million players, bringing Vivid Games nearly PLN 70 million in sales revenue. The premiere of the new mobile version of the game – Real Boxing 2020 is planned in 2020. A version for the Nintendo Switch console is being prepared, which is planned to be released in the second half of 2020. At the end of 2019, the Company ended cooperation with MGM, the owner of the Rocky brand. From February 1, the Apple App Store and Google Play will have a non-Rocky version of Real Boxing 2, and people who have previously purchased Rocky brand content will be able to use it until the e...

07 01 2020 Announces Exclusive Partnership with Vivid Games, an innovator in the in-game ad space, has announced an exclusive partnership with leading Polish mobile game developer Vivid Games. As part of the collaboration, Anzu will integrate its in-game advertising tech into two of their premium titles, Real Boxing 2 and Gravity Rider Zero, for both iOS and Android. The Real Boxing series is the biggest and most known mobile boxing game series ever created. Gravity Rider Zero is the newly-released prequel to the widely popular Gravity Rider. Anzu partners with game developers to dynamically serve programmatic ads at scale, bringing them fresh revenue streams without interfering with the gaming experience. Vivid Games, founded by Remi Koscielny and Jarek Wojczakowski in 2006, is listed on the GPW stock-exchange in Poland and maintains large audiences in tier-1 countries. Vivid Games and Anzu will work exclusively to deploy immersive video and banner ads inside Real Boxing 2 and Gravity Rider Zero. The new collaboration follows the annou...

13 08 2019

Zombie Blast Crew will scare you on Halloween. The premiere of Gravity Rider Zero in August.

Vivid Games announced dates of two premieres from the mid-core segment. Gravity Rider Zero will appear on the Apple App Store and Google Play on August 26th. The premiere of Zombie Blast Crew is planned in Halloween. In this year company plans to send ten more mobile games from the casual segment, and also first titles for theNintendo Switch. „Gravity Rider Zero” is a continuation of brand Gravity Rider, which went to 6,5 mln users till this time. It will offer the gamers 100 routes and 20 vehicles. It will appear also on the Nintendo Switch platform. Official premiere on the Apple App Store will be on 26th of August. It will also debut on the Google Play. – We used tested gameplay to modify structure of the game so it would better fit in to the expectations of the players. We changed the monetization by focusing on publicity formats, subcription and direct purchase of cars  – says Remigiusz Kościelny, CEO of Vivid Games. ­– We have wide plans to concern about this br...

24 07 2019

Quasu will offer testing automation platform to developers worldwide. Vivid Games is starting with the new business line.

  Quasu, that’s the name of new subsidiary under Vivid Games control. It’ll offer the access to the innovative testing automation platform to mobile games companies  from around the world. First revenues are expected this year. – We have an amazing opportunity to create a new link in the process of mobile games production. Thanks to high quality and lack of direct competitors – Quasu may become one of the leaders of those services in the world.– announces Remigiusz Kościelny, CEO of Vivid Games. – To ensure efficient functioning we decided to separate the target company, which will be responsible for further development and commercialization of Quasu technology. We expect first clients and revenues this year. – adds Kościelny. Quasu it’s an IT tool, which enter the test automation to the mobile games development process.  The Platform enables many-sided tests for example  in terms of performance, stability, localization and functional tests on iOS and ...

12 07 2019

QubicGames will relase Vivid Games projects on Nintendo Switch.

Porting and releasing at least 8 titles of Vivid Games on Nintendo Switch anticipating general outline contract sign with QubicGames. On Nintendo will subsist Gravity Rider Zero, Space Pioneer and casual games catalogue.  In first place to selling on the Switch platform will go racing game Gravity Rider Zero, shooter game Space Pioneer and chosen casual games. For porting and releasing games on Nintendo Switch in general outline contract responsible will be QubicGames, which became an expert, when it comes to earning on japanese platform. Until now they released on Switch more than 20 games, selling over 1 200 000 pieces. – Most games from our portfolio fits well on Nintendo Switch platform, and a initial analysis shows it’s high commercial potencial. We are counting that in the cooperation with  QubicGames we will be able to  get  to bigger amount of players, diversificationing as well as  selling channels and business model, which in current moment is based on free-to-p...

27 06 2019

New casual games in Vivid Games portfolio. At least 10 premieres by the second half of the year.

By the end of 2019 to the shops will appear, next to the announced Zombie Blast Crew and Gravity Rider Zero, 8 new casual games. Among them will appear i.a. Neon Bliss – continuation of the hit Neon Mania and boxing game   New titles of Vivid Games from casual games segment are described by interesting gameplay mechanics and easy manoeuvring. In the same time they offer more content with very visible progress of the player. Monetization is leaning on  advertisment formats, subscribction and ability of  direct  product shopping. – After testing several games from hyper-casual segment we made correction of the program in product area. Casual games, that we plan on publish from now  will stay easy in manoeuvring and being  interesting, and what we change is: topics – from abstract to realistic, construction – from hyper-easy to more developed, characteristic in casual games and form of monetization – with only advertisment we are expanding it for sunscribtion a...

12 06 2019

Vivid Games is expanding the portfolio. Premiere of Gravity Rider Zero in August.

In the third quarter to distribution on mobile platforms iOS and Android will land Gravity Rider Zero –continuation of racing brand. New title will characterize gameplay and much more enriched  content in comparison with the last one. In the second screening of Gravity Rider brand will be at least 20 vehicles, over 100 routes and unique, personalized collections. Monetization of Gravity Rider Zero will be based on a advertisment formats, subscribction and the ability of direct purchase of a single vehicles. – We are going forward players expectations and we follow the market trends. The biggest asset of the brand is based on physics, refined in a smallest gameplay details presenting motocycle races. Gravity Rider Zero is mainly focused on gameplay, simplifies progression of a player and structure of  meta-game – Remigiusz Kościelny informs, CEO of Vivid Games. With new title we hope for  to reach  to as many players as we can, as if  in a bigger step based on a well p...

09 05 2019

Vivid Games makes higher incomes.

Almost 95% of the incomes of Vivid Games get higher in first quarter of 2019 r. in comparison with analogic period of the last year.  Company from Bydgoszcz continues works on titles from th mid-core segment, with Zombie Blast Crew in it, which will debute in III quarter of 2019 r. In the first quarter of 2019 r. Vivid Games made over 2,67 mln incomes from selling, which means  almost as twice incomes from analogic period of last year. Incomes generate not only published in last months of 2018 r.  Space Pioneer or Gravity Rider, but also most likeable from players  Real Boxing series, which within over 6 years created a society of over 66 mln players from around the world. Operational costs were in a similar level as in last year, but the structure changed. Optimalization of organizational structure, by which management said already in yearly raport allowed on smaller contribution worker’s costs  in whole expenses. At the end of march on partnership’s account were over 2,7 mln...

18 03 2019

Another two hyper-casual titles in tests. Pocket Mini Golf found appreciation in players from China.

Pocket Mini Golf, first game in publishing programme.  Hyper-casual games went to 3 place of the list  gladly downloaded sports games in China. Channel Spiegel announced app game of the week highlighting pleasure from simple but engageing gameplay. In this week to soft-lunch phase will land another two titles, and on 28  of march will be the premiere of Endless Lake. – Title shows big potencial. The key for it’s commercial success is to raise  big numer of users and keep them for the longest in game. That’s what we are focusing on–  underlines Maciej Byczyński, who is looking after hyper-casual programme in Vivid Games. Pocket Mini Golf landed to Apple App Store and Google Play in last week. Game being simulation of mini golf is an over 50 levels on diverse difficulty in esthetic graphic casing. – As other hyper-casual titles, Pocket Mini Golf monetizies through displayed advertisment formats. This type of monetization always was our strong point and we are pla...

29 06 2018

Mayhem Combat available on the Apple App Store. Vivid Games starts with its biggest production.

Mayhem Combat is the biggest production in the history of Vivid Games. At the same time Mayhem Combat is the second title (after Space Pioneer) published by Studio this year. Innovative fights, multiplayer and unique artistic setting guarantee crowd of fans. In the first week of distribution the Game is offering Mayhem Tournament in which the rank leader can get 1000 $! Mayhem Combat bases on multiplayer game and offers a few game modes like classic 1v1, Tg Battle and Mayhem Royale for 10 players. It contains also the campaign for single player. Game dynamism and variety are provided thanks to unique combat system for each character and nature forces connected with equipment. The creative courage is this what we need creating innovative games. Working on Mayhem Combat required also patience, because lots of elements we had to change before the final effect was achieved. In my opinion we accomplished quite a lot – the game is truly beautiful, involves, engages and offers very deep exp...

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“It has been a great experience to work with Vivid Games. They were not just a good publisher for our mobile game, Highway Getaway Chase TV, but they have improved the product beyond our expectation. Vivid Games took care of promotion marketing, promotion, live operation and has been active on social media, just to name a few territories they took over that we, as a developer could not handle ourselves. Looking forward to working with Vivid Games again.”
Tomas Kozak, CEO of Invictus.

"Vivid Games is a unique publisher, their approach is to make your game solid which will work for years and bring it to the most targeted audience.
The fastest feedback and most qualified people make you feel like a part of one big team of professionals each member of which is deeply involved in the developing process."
Alex Petrus, CEO of Fontes.

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